I know of one 2D version of this available on Shader Toy where you can immediately play around [0], but its speed is limited by the tooling available at Shader Toy.
However, a quick search shows that this technique is already popular on the Internet. There are some GitHub repositories you can find.
But I especially like the videos by Mytino [1].
Has anyone seen any 3D versions yet?
This paper uses it in the context of astrophysics, but it has a good up-to-date explanation of the algorithm in general, not limited to astrophysics.