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But only to a degree, right? Only the last two decades of software is what the OS ideally needs to support, beyond that you can just use emulators.


Software is written against APIs, not years, so the problem with this sort of thinking is that software written -say- 10 years ago might still be using APIs from more than 20 years ago, so if you decide to break/remove/whatever the more-than-20-year-ago APIs you not only break the more-than-20-year-ago software but also the 10 year old software that used those APIs - as well as any other software, older or newer, that did the same.

(also i'm using "API" for convenience here, replace it with anything that can affect backwards compatibility)

EDIT: simple example in practice: WinExec was deprecated when Windows switched from 16bit to 32bit several decades ago, yet programs are still using it to this day.


Pretty much the only 16-bit software that people commonly encounter is an old setup program.

For a very long time those were all 16-bit because they didn't need the address space and they were typically smaller when compiled. This means that a lot of 32-bit software from the late 90s that would otherwise work fine is locked inside a 16-bit InstallShield box.


> Pretty much the only 16-bit software that people commonly encounter is an old setup program.

I know quite a lot of people who are still quite fond of some old 16-bit Windows games which - for this "bitness reason" - don't work on modern 64 bit versions of Windows anymore. People who grew up with these Windows versions are quite nostalgic about applications/games from "their" time, and still use/play them (similar to how C64/Amiga/Atari fans are about "their" system).


Maybe, but your app could also be an interface to some super expensive scientific/industrial equipment that does weird IO or something.




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