That would require every single game/anticheat to implement a "closely monitored" feature, and also still effectively halves the price of the game for cheaters.
Additionally, this only benefits people who share their game with cheaters - just don't do that. If you can't trust someone won't cheat with your copy of the game, they probably aren't a close family member.
Additionally, this only benefits people who share their game with cheaters - just don't do that. If you can't trust someone won't cheat with your copy of the game, they probably aren't a close family member.