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All the Stadia users who I spoke with were generally happy with the service while it lasted. Their main concern - latency - turned out to be a non-issue.

To me there's a great niche for it to be explored: cheat prevention in e-sports. Of course aimhacks will always be a thing, but the top players were always indistinguishable from cheaters in this regard.




That's the one area where the people involved would notice the latency.


> Their main concern - latency - turned out to be a non-issue.

I'm not fortunate enough to live near a Google (or Microsoft) datacenter. So latency in cloud gaming is a very real issue. I'm glad for those who could use it lag free. I never could (and probably never can short of moving).

The middle of Montana isn't exactly a hotspot for datacenters. For good reason.


Yes. stadia basically worked well and latency wasn't an issue. But if you care about image quality (artifacts, colors, etc) it was only OK. I found it pretty distracting, moreso for faster paced (lots of motion on the screen) games.




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