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I'm all for user choice, but at the same time, the reason I opt for a console is to not think about that kind of thing. I expect the developers made the game with the hardware in mind and optimized it to run well with the graphics provided.

The idea of a graphics vs performance mode feels like they needed to push the PS5 too hard to make the graphics good enough to justify a new console, but realistically, the hardware can't handle it.

The sales pitch of the PS5 Pro is that the choice no longer has to be made, which is how it should always be with a console, imo. If people want to tweak and tune to make their personal tradeoffs between graphics and speed, that always seemed like what the PC was for.

I was looking at getting a PS5 slim, but heart the Pro rumors, so I waited. After seeing the graphics vs performance toggle, I don't want the slim, but looking at the comparisons, I don't see enough of a difference in graphics where I want to pay more for the Pro... so I think I'm likely going to skip it all together, at least for now. Things might change when GTA6 comes out. That could make the choice more clear.




It’s just a single switch. You don’t have to get into all kinds of graphics settings.

They always carefully decide on defaults too, so you can simply pretend those options don’t exist.


You actually choose the default for your console which well behaved games will start and will let you override.


If games only shipped with one mode, it would be graphics mode. The performance modes are there to cater to users who prefer a different tradeoff (i.e. to get PS4-level graphics in exchange for a higher framerate), not because the graphics modes aren't good enough.


Didn't Cerny that 75% of PS5 users or something like that opt for the performance mode?




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