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Some of it (judging from myself) might be that companies have been pouring resources into graphics for 20 years and the benefit to me, as a gamer, has been modest. Sure, escaping PS1 graphics was good. Better graphics make it possible to recognized smaller features of the screen and interact with them. And, up to a point, better graphics help you imagine the gameworld.

But it's gone way overboard. I've looked at what raytracing can do. In an intellectual way it's impressive. But it doesn't really improve the experience of playing most games, which is driven by writing and gameplay.

And the latest video cards from NVIDIA just reinforced that feeling, as does the PS5 Pro price.

I think they've lost the plot, at least in terms of my interests.




> But it's gone way overboard. I've looked at what raytracing can do. In an intellectual way it's impressive. But it doesn't really improve the experience of playing most games, which is driven by writing and gameplay.

I understand that sentiment, but the implementation of ray tracing as part of an improved game experience is bound also to game devs. Art direction and game design are other key aspects of this.

That's why I don't see how Sony can be to blame for this. As for the 700$ price tag, I don't think it's cheap, and I'm not buying it, but I don't think 300$ for a Nintendo Switch is cheap either.




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