I'll give a +1 to Godot; my son and I had fun going through the 2-D game tutorial and customizing the game. We added some physics, and it was quickly hilarious.
Simpler game systems weren't flexible enough to capture his imagination. We also tried to get started with Unity, but we couldn't get past the first steps.
Simpler game systems weren't flexible enough to capture his imagination. We also tried to get started with Unity, but we couldn't get past the first steps.