I would think you could apply some amount of paper and pencil iteration to most game types, and even if you can’t for action games, that’s fine.
In the context of StS, the specifically were discussing how the mechanics of the Defect character would work. In something more like an action game eg an FPS, you could do something similar with trying out different sets of stats and perks and measuring approximate TTK vs other builds.
In the context of StS, the specifically were discussing how the mechanics of the Defect character would work. In something more like an action game eg an FPS, you could do something similar with trying out different sets of stats and perks and measuring approximate TTK vs other builds.