When I see game credits I am always surprised how little core developers there are compared to how many other types of developers.
I imagine the real reason is that using a standard tool:
1) Hiring, it is really hard to hire people who can do core game dev engine even if you don't need a lot of them
2) Less synchronization required between teams
3) Less work being blocked by system programmers or lack of good tools
4) Lower churn of people leaving because of bad tools
I imagine the real reason is that using a standard tool:
1) Hiring, it is really hard to hire people who can do core game dev engine even if you don't need a lot of them 2) Less synchronization required between teams 3) Less work being blocked by system programmers or lack of good tools 4) Lower churn of people leaving because of bad tools