It should be ++C because with C++ the value you get from the expression is the old one.
If you're asking why people use pre-increment by default instead of post-increment, it's mostly historical. The early C compilers on resource-constrained platforms such as early DOS were not good at optimization; on those, pre-increment would be reliably translated to a simple ADD or INC, whereas code for post-increment might generate an extra copy even if it wasn't actually used.
For C++ this was even worse with iterators, because now it depended on the compiler's ability to inline its implementation of postfix ++, and then prove that all the copies produced by that implementation have no side effects to optimize it to the same degree as prefix ++ could. Depending on the type of the underlying value, this may not even be possible in general.
The other reason is that all other unary operators in C are prefix rather than postfix, and mixing unary prefix with unary postfix in a single expression produces code that is easy to misunderstand. E.g. *p++ is *(p++), not (*p)++, even though the latter feels more natural, reading it left-to-right as usual. OTOH *++p vs ++*p is unambiguous.
K&R seems to use pre-increment early on, then post-increment consistently (or a lot, anyway, I haven't done a thorough check) after chapter 3, in situations where either would do. In fact, after introducing post-increment at 2.8.
The PDP-11 that C originally targeted had address modes to support the stack. Pre-increment and post-decrement therefore did not require a separate instruction; they were free. After the PDP-11 went the way of the dodo, both forms took a machine cycle so it (mostly) became a stylistic issue. (The two operators have different semantics, but the trend to avoid side-effects in expressions means that both are most often used in a single expression statement like "++x;" or "x++;", so it comes down to your preferred style.)
memcpy etc also take the destination as their first argument, and it mirrors the usual way we write assignments. Personally I always found Intel syntax to be more straightforward, but I think it's ultimately down to whatever one was exposed to first.
I wonder sometimes why we keep insisting on the "OP ARG, ARG" format in general for assembly. Why not something like `MOV X -> Y` that would make it absolutely clear and unambiguous? For that matter, why not `COPY X -> Y`, since that's what it actually does?
I rarely use pre-increment tbh, but post-increment all the time for array indices (since typically the array should be indexed with the value before the increment happens).
If the pre- or post-increment behaviour isn't actually needed, I prefer `x += 1` though.
People seem to mostly write a typical for loop ending with ; ++i){
But I write ; i++){ and seeing it the other way round throws me off for a minute, because I think, as you put it, why would you use those very particular semantics?
In C++ the semantics can differ, in that copying an object for post-increment might require a memory allocation internally (for example in the case of a BigInt class), which may fail and throw an exception. For consistency, using pre-increment by default and unless you really need post-increment, is a good habit.
> why would you use those very particular semantics?
The difference is that i++ has to keep a copy to the original around as the return value is the pre-increment value, while with ++i that isn't needed as the resulting value is being returned.
In the for loop that shouldn't matter as a) for an integer it is essentially for free (it is just reordering when the relevant register is set) and b) that value is hopefully optimized out anyways by the compiler, however as there are cases where it matters some people prefer the ++i style, some just think it looks better.
I've seen either style, but it the argument about which is proper is pointless. Any modern compiler will optimize either equally well, unless you're doing something that actually depends on the order of the increment.
No, for fundamental datatypes pre/post-increment doesn't matter, but for classes that overload those operators, the postfix form creates a temporary object hence people write
Why use this operator? Like most C and C++ features the main reason tends to be showing off, you learned a thing (in this case that there are four extra operators here) and so you show off by using it even if it doesn't make the software easier to understand.
This is not one of those beginner -> journeyman -> expert cycles where coincidentally the way you wrote it as a beginner is identical to how an expert writes it but for a very different reason. I'd expect experts are very comfortable writing either { x = k; k += 1; } or { k += 1; x = k; } depending on which they meant and don't feel an itch to re-write these as { x = k++; } and { x = ++k; } respectively.
I'm slightly surprised none of the joke languages add equally frivolous operators. a%% to set a to the remainder after dividing a by 10, or b** to set b as two to the power b or some other silliness.
Note that in your example there appear to be three distinct meanings:
1. prefix incr/decr precedence: "stack[--sp]"
2. postfix incr/decr precedence: "s[j++]"
3. i have no particular preference for the precedence and am just using a shorthand I inherited from my ancestors whose use cases are no longer relevant to me: "i++" in your for loop
My rank speculation is that C programmers get in a habit of #3 and then forget to consider precedence in an expression where it matters.
In any case, it would be interesting to do a scan of github to see how often prefix and suffix incr/decr had to get switched up in a bugfix patch.
Kernighan spends a page whittling strcpy down to just that, with various intermediate versions. After showing you that version, he describes it like this:
Although this may seem cryptic at first sight, the notational convenience is considerable, and the idiom should be mastered, because you will see it frequently in C programs.