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That's because many languages start without async/await. So, sync overloads stay for eternity for backwards compatibility.

If I could design a language from scratch, I'd argue for async/await OOTB. For example, the Microsoft Midori team did "async everything" in their C# derivative.[0]

[0]: https://joeduffyblog.com/2015/11/19/asynchronous-everything/



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