This is a rendering technique designed for real-time graphics, and it's not applicable to that kind of image analysis. It does what has already been possible with ray tracing, but using an approximation that makes it suitable for real-time graphics.
However, the technique has been used to speed up astrophysics calculations:
However, the technique has been used to speed up astrophysics calculations:
https://arxiv.org/pdf/2408.14425