> cheating is an existential threat to a good game experience online, and I really don't know of any other solution.
Cheating is downstream of the trust problem with an anonymous global "community". Anti-cheat is just an arms race, but there are other avenues to addressing it (weak "KYC", like requiring a phone number to play ranked modes).
Deadlock is potentially doing something interesting with its invite-only EA system. They're essentially building a social graph of players, which could be leveraged to identify "cheating rings"/compromised accounts and seed some kind of social reputation system within the community.
This is a really interesting and potentially great idea, but I am fundamentally against the KYC thing because it puts me in a position where I'm at the whims of whatever BS automated moderation systems they put in place these days, which is usually quite terrible.
With effective KYC, each moderation action has more weight (because user accounts have more weight), so in theory the moderators can focus more on quality than raw throughput.
Cheating is downstream of the trust problem with an anonymous global "community". Anti-cheat is just an arms race, but there are other avenues to addressing it (weak "KYC", like requiring a phone number to play ranked modes).
Deadlock is potentially doing something interesting with its invite-only EA system. They're essentially building a social graph of players, which could be leveraged to identify "cheating rings"/compromised accounts and seed some kind of social reputation system within the community.