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The point of this paper is to demonstrate a method of training an AI to output interactive game footage. They could have trained it for similar results with DOOM videos. Presumably the footage they trained on was OK to train on (I don't think a video of someone playing a video game is copyrighted by the video game's author), but they could have used a variety of other games.


Surprisingly, Nintendo has a long history of copyright-striking videos of folks playing their games.

https://www.ign.com/articles/2013/05/16/nintendo-enforces-co...


Algorithms trained on DOOM, or using DOOM as a showcase, mention DOOM.




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