I wouldn't expect a big improvement in average performance but the long tail of high latency cases should be improved by avoiding head-of-line blocking. Also peer-to-peer should be an improvement over client-server-client in some situations. Not for battle royale though I guess.
Edit: Very cool game! I love instant loading web games and yours seems very polished and fun to play. Has the web version been profitable, or is most of your revenue from the app stores? I wish I better understood the reasons web games (reportedly) struggle to monetize.
Thanks! The web versions of both of our mobile/web games do about the same as the IAP versions. We dont have ads in the mobile versions, so the ad revenue is reasonble. We're actually leaning more into smaller web games as a result of that. Profit on this game specifically I think it deserves better. I think Goober Dash is a great game, but it's not crushing it like I'd hoped.
Edit: Very cool game! I love instant loading web games and yours seems very polished and fun to play. Has the web version been profitable, or is most of your revenue from the app stores? I wish I better understood the reasons web games (reportedly) struggle to monetize.