As a gamer, for me there is no more crystalized example of "Everything doesn't need to be touchscreen-based!" than comparing the excellent Gameboy Advance Game, "WarioWare Inc" to its touch-based sequel on the Nintendo DS, "WarioWare: Touched". Some of the same minigames that were previously driven by d-pad and buttons were now entirely driven by the touchscreen and stylus, and were much worse off for it.
Given that WarioWare: Touched! was released in 2005, it's a little depressing that it took the rest of the tech industry almost 20 years to learn from that mistake.
As a gamer, for me there is no more crystalized example of "Everything doesn't need to be touchscreen-based!" than comparing the excellent Gameboy Advance Game, "WarioWare Inc" to its touch-based sequel on the Nintendo DS, "WarioWare: Touched". Some of the same minigames that were previously driven by d-pad and buttons were now entirely driven by the touchscreen and stylus, and were much worse off for it.
Given that WarioWare: Touched! was released in 2005, it's a little depressing that it took the rest of the tech industry almost 20 years to learn from that mistake.