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I'm skeptical too, and I started at age 10 (C64, though, not html+css+javascript).

I dunno if such skepticism is healthy or not, but looking at the source I feel that it contains too many things that need explaining to a 9yo: `DOCTYPE` and all those `META` tags correctly set when they make no difference to the game, why `box-sizing` has to be specified, all those different `display` attributes correctly set for the display that is needed for that element, what the `ease-in-out` means ...

And that's without even getting to the Javascript stuff, like why use const vs let, why use backticks and interpolation, things commented out temporarily instead of removed, the way the code is modularised, etc

In short, there are too many irrelevant-to-the-output best practices implemented that, I feel (after seeing what a lot of beginner/student programmers produce) demonstrates a level of experience that cannot come from "My First Game".

The signs of an experienced hand in the development is, to me, unmistakable.



Kids dad here. There's no doubt he had a ton of guidance - both parents are experienced programmers. Many things needed explaining to a 9yo, the same things that would have needed explaining to any new developer.

We went through MANY iterations (test-play/code-review + feedback + dev) before it was released to the public, which meant there was a lot of discussions and lots of opportunities for him to correct many small issues.

Some thoughts:

* DOCTYPE & meta utf-8 - he learned from Khan academy

* meta viewport - I showed him how to test for mobile and pushed to make mobile a priority

* const/let/backticks - he uses prettier in VSCode, which does this automatically

* code modularization - as a result of discussions around maintainability




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