Rust's community is slightly more fragmented than it should be. The community being built while the language was changing so dramatically (e.g. async) didn't help, but it also is part of what lead to Rust in the first place.
But it's still somewhat young, lots of stuff is being built. So some of the lack of productivity probably just comes from not knowing the right stacks yet.
But it's still somewhat young, lots of stuff is being built. So some of the lack of productivity probably just comes from not knowing the right stacks yet.