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Hmmm. DragonRuby seems to be a closed source proprietary game engine (at least as far as I can tell). With open source engines like Love2D / Godot / PhaserJS / Pyxel becoming more popular - this may be a deterrent for many devs on HN.

Something else to consider is traction, if you get stuck in DragonRuby there's probably not a huge amount of docs/tutorials around it. That being said, it does seem like they have a pretty active Discord at least.



> DragonRuby seems to be a closed source proprietary game engine

Yes, but check out: https://docs.dragonruby.org/#/misc/faq?id=dragonruby-is-not-...

And

https://docs.dragonruby.org/#/misc/faq?id=what-if-i-build-so...

> If you get stuck in DragonRuby there’s probably not a huge amount of docs/tutorials around it.

You’d be surprised. The docs are extensive and there are sample games galore in the distro. https://docs.dragonruby.org/#/

Also the Discord is incredibly helpful and the creators chime in regularly.

It’s a pretty special engine and community IMO


I totally get it - I'm not definitely not casting aspersions on their choice to go commercial with it. I just feel like with the insane Unity pricing restructuring (which they ultimately rolled back) - a lot of game devs have been pretty gun shy about investing in another proprietary engine.

That said, we can always use more game engines / frameworks!




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