I often wonder what sort of tools like this must have existed in-house at the many small game development studios of the era.
This one reminds me of another modern compiler for the Intellivision console called INTYBasic, which has an extremely impressive suite of games and NES remakes implemented in it:
Nice to see GB Studio get a mention, I’m still working away at it after many years! Definitely going to be checking out NESFab to see what I can learn from it.
There’s also been a fork recently called BB Studio adapting it to make NES games:
Oh wow, it’s exciting to see the same idea catching on for other platforms. And thank you so much for sharing your hard work - I’m loving the huge new influx of GB(C) games thanks to the community that sprung up around your project!
This one reminds me of another modern compiler for the Intellivision console called INTYBasic, which has an extremely impressive suite of games and NES remakes implemented in it:
https://nanochess.org/intybasic.html
https://youtu.be/h7ttNz2UVw8
For something even higher level check out GBStudio:
https://www.gbstudio.dev/