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> The way I see it, the yearly release cycle is to blame. No one inside the company has time to do anything properly anymore. Features are announced and rushed every year, and we’re reaching the point where by the time something which was announced at a WWDC is out of beta, we’re preparing for the next one.

At many places where I've worked, the mentality is: "If that bug didn't block last year's release, then why would it block this year's release?" So it survives one release, it never gets fixed.




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