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Quiet impressive!

I've build a very similar game for a 3 hour game jam once :D

https://h4kor.itch.io/herding-simulator




I once made a boid-thingy, which this also reminds me of. https://matsemann.github.io/boids-workshop/ (and since the parent game is mostly boid behavior with a goal condition, I guess that's why the LLM is so successful in implementing it?)

The link is the final result with lots of controls, but the idea is that it's a tutorial/workshop where you build it step by step yourself, in Norwegian though https://github.com/Matsemann/boids-workshop


Weird coincidence, but you made the exact same typo the OP made in their prompt. It's "built", not "build" :)




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