There are definitely limitations, but later games have a lot more depth than these.
Link's Awakening feels like it shouldn't be possible in a single megabyte of mask ROM, for example. The fact that it was makes it almost more impressive by today's standards.
I feel like I don't really encounter stories of heroics in making games work on their hardware anymore. Even at the end of PS1 with Final Fantasy their hand drawn backgrounds were too big to fit into VRAM iirc
Or in the PS2 era Jak and Daxter using the principle of hot reloading from lisp to figure out open worlds without loading screens
The fact that a single dev used to be able to complete an entire game really makes me wish I had come of age back in the day when that was possible. I feel like you can only approach something similar with pico-8 or another fantasy console these days.
Ah, right, I fortunately slept on it long enough to get the DX version right away! The photographer side plot was amazing, especially with a Game Boy Printer :)
Link's Awakening feels like it shouldn't be possible in a single megabyte of mask ROM, for example. The fact that it was makes it almost more impressive by today's standards.