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I've been dipping my toe further into gamedev. Been working on a game/maybe minimal engine? Been writing about it on a site. It uses a basic raycaster style rendering with billboard sprite. Shout out to pikuma for getting me started down this path. But started as C, tried it in Zig and ended up rewriting the whole thing in C++. Front page of the site has a little demo scene. Dev log contains just some mad scribblings about thing I am doing, thinking about, and trying.

https://forgottenelixir.com




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