Mobile is indeed supported, although the performance is not yet as nice as we would like.
The trickiest issue is input, since the "look around with your mouse" interaction maps very poorly on a mobile platform where "mousemove" implies touching / clicking.
We plan to eventually figure out a mobile-optimize UX, but we will most likely prioritize improving the performance first.
The trickiest issue is input, since the "look around with your mouse" interaction maps very poorly on a mobile platform where "mousemove" implies touching / clicking.
We plan to eventually figure out a mobile-optimize UX, but we will most likely prioritize improving the performance first.