According to the Bethesda FAQ, it looks like modding is not supported. It feeds into my suspicion that Unreal 5 is difficult to mod especially adding new content/mechanics without official support from developers. A real shame.
I'd be surprised if modding frameworks don't start popping up via reverse engineering efforts. Someones gonna get annoyed at having to manage inventory against limited carry weight, and end up in a 3 months side project. Respect to the modding community.
Doing various things with Unreal is deceptively hard.
It’s very attractive in its marketing, but as soon as you need to start doing something slightly off the rails, you run into a very large labor premium that you wouldn’t with other engines, in my experience.
The engine Bethesda used was especially mod friendly. Basically almost build for that sort of workflow.
This game seems to be actually full remake, not a remaster. I think they essentially rebuild entire game in new engine. Only thing that likely was moved was voice lines and probably music.
From a corporate perspective I could see “no mods at all” being preferable to mods they can't control, especially since all the best ones come from loverslab-dot-com which is totally untouchable to corpo-kin.
Microsoft-presents-Zenimax-presents-Bethesda had a string of failed attempts to control the modding community for Skyrim:
SkyWind is so incredible that I honestly don't think it's necessary. Skyblivion was a thing, but the love and care put into SkyWind is just something I have rarely if ever seen in modding before. So many people loved that world, and so much talent has gone into the project. Even something like the stained glass windows scattered through the world were approached not like a game asset but like a series of art pieces, consulting all of the lore experts, etc.
(Yes it still needs finishing touches but it's complete to the point that there are 10s of hours of gameplay footage from fundraiser streams to confirm it's 90% of the way there. It's polished and looks incredible.)
At the time though, Oblivion was notable for it's trees and greenery. It definitely didn't have a piss filter, The Elder Scrolls series just spends a lot of time in literal dirt caves.
The area in the west was brown coastal scrub. The north was white with snow. Everywhere else was lush temperate forest green or possibly tropical rainforest green in the far south. In fact to further refute your point and the child post's reply about the piss filter and BrownIsReal (which I guess he forgot) I'm going to find the screenshot I saw comparing the sight you see after leaving the Imperial Prison Sewer. [several hours later] wtf it was actually an embed from reddit https://i.redd.it/kmvxwrz7ozue1.jpeg furthermore I dragged out a couple of my own screenshots https://files.catbox.moe/7o0eq7.jpghttps://files.catbox.moe/dbmvid.jpg unfortunately I don't have any beauty shots
https://help.bethesda.net/#en/answer/69672
Well, we'll see what the community can do, but it'll be limited without official support.