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Ugh, on both mobile platforms, we have/had multiple popular games that their updates keep breaking, and they keep deprecating SDKs for. And each game is at on a different engine revision so we can't combone the work. We'd really like to keep these games up for for our mobile players, but we can't justify the cost, we make some money on these platforms, but nothing that justifies the immense cost.

Meanwhile, our console/steam/gog builds have seen an update or so at our discretion, and have just continued to run happily, and make more money.

Honestly it's hard to justify the maintenance effort to even consider porting out next games to mobile.

But really the people who are hurt are our players that already bought our game, but when the upgrade phones or OSes they no longer have an option to play unless they want to transfer their licenses to PC.



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