Hey Isaac! I was intrigued by the way Zed added extensions, and I think it turned out great! I ended up taking that pattern of WASM, WIT, and Rust traits to add interactive hot reloading in a few projects. It feels like it has a strong future in gamedev where you could load and execute untrusted user mods without having all your players getting hacked left and right.
Thank you Brian! I miss tonari, I hope you're well. Game mods seem like a great fit for Wasm! I'm excited about Wasm GC, etc., because it means you can use e.g. a lightweight scripting language like Lua to sketch a mod, with the option of using something heavier if you need that performance.
Good luck on finals!