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I hate that you're almost certainly right.

It feels like there should be a good way to have a dotnet classlib in one repository, and use it from others, but it just doesn't feel like they fit together the way they should.



You can also see my workflow for patching godot engine so it's mergable on a rebased master or stable release.

> This project uses git-assembler to simplify merging patches on top of the latest stable release by allowing each patch to be in a separate branch, so they can all be merged into a fresh branch without complicating the revision history.

https://github.com/KeyboardDanni/godot-for-sidescrollers

I'm https://github.com/fire




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