Wow! Thanks. The thought about "Boids is not a simple ..." is new to me and very good. The other vector in this is the evolution/genetic algorithm idea. It raises the question of what are the benefits of flocking? And could you plug those into a genetic algorithm to test survival.
It seems like perhaps the visual inputs are another interesting area. What do I (as a boid) do when I see one boid in front of me go right, one go left, for example.
But thanks!!
Yeah, the original paper gets into some of that. It was about 3D flocking! And Reynolds was very much thinking about what each bird sees, the minimum angle to turn to avoid a collision, etc. All on a then-powerful graphical workstation.
It seems like perhaps the visual inputs are another interesting area. What do I (as a boid) do when I see one boid in front of me go right, one go left, for example. But thanks!!