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I can't help but wonder if those parts of the game kind of work as a dirty bit, a fat friend, that makes the rest of the game feel that much better.

Port Royale (and many other games) kind of take the core aspects of Pirates (open world, combat, trade, pinnace to ship of the line, retirement, piracy/privateering, and so on) and then try to expand on it allowing one to operate multiple fleets, developing cities, and many other such things - with no particularly annoying aspect. And they're enjoyable, but somehow don't come anywhere near Pirates, and I can't think of any particular reason why not.

Actually come to think of it, most of every great game I can think of also had some really really terrible aspects. For a more popular example, the combat in Skyrim is some of the worst in any RPG. But perhaps these failings make the rest of the game shine that much more.



> For a more popular example, the combat in Skyrim is some of the worst in any RPG

The combat in Skyrim is much better than Oblivion though, and light years ahead of Morrowind

Honestly? I kind of prefer it to something like Witcher 3, too. It's much more fast paced and dynamic because you are locked into first person and you have to be aware of your surroundings and such. Whereas Witcher 3, once you learn how to beat a particular enemy you can pretty much just do the same every time without fail, for the next 80-100 hours


My impression of the combat in Skyrim got off to a shaky start because my first weapon was a thumping great two-handed warhammer, and I didn't realise how much that was slowing me down. I just thought it was rubbish and hard to control.


Name me one bad part of Tony Hawk's Pro Skater.


Thumb blisters?




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