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Regarding gatekeeping, there was one webforum I used to visit when I was a kid, which I think approached this in an interesting way. Most of the boards were available to the public, general users could post in them (other than the one that announced rules of course), but there was a subforum which could only be accessed by those who had demonstrated some minimum level of competency. Specifically this was a forum about programs for bots for a for-kids MMO (said MMO didn’t really have PVP that depended or gear or levels or anything, or a way of trading items or anything like that, so there wasn’t any player economy. So I think these cheats were pretty harmless. Well, except for the people making bots move in arrangements to make offensive symbols.). The process was, one could submit a program one had made that did something interesting, and they would judge whether it was sufficient to be allowed in to the subforum.

I think this had the benefits of:

• allowing people who don’t want to bother with newbies to not have to, if they stay in the subforum

• still having the places for “people who are skilled and willing to work with/help newbies” and “people who are skilled but don’t want to deal with newbies much” be in a sense the same place, while also having the place for the latter be the same as a place for newbies.

• provides an incentive for newbies to become skilled.

_____

Of course, this method doesn’t work if no one is willing to engage with the newbies. But I think it’s probably fine/reasonable to keep outsiders away from a few things provided that there is a reasonable path in.

Though, I’m not advocating that the approach that forum used be implemented everywhere. I just think it is something that a community could reasonably choose, depending on their priorities.



C'mon name the game. I need to know now.


It was “Club Penguin”.

The forum was primarily about the “Penguin Client Library” (or “Penguin Client System”, I think they went back and forth about the name?), which allowed writing PHP scripts to interact with the game servers.

Why PHP? I think maybe it was originally so people could use it to make web forms where people could put in their username and password and it would e.g. give them whatever item, but that kind of cheat was blocked very quickly, and I think it just remained in PHP for historical reasons, so instead you had a bunch of people running PHP on their local machine to run a bot doing normal game actions (but combined in unusual ways). Or maybe it was just the language the devs were most comfortable with, idk.




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