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It definitely makes it simpler. You can do a per-screen window sort, rather than per-pixel :).

Per-pixel sorting while racing the beam is tricky, game consoles usually did it by limiting the number of objects (sprites) per-line, and fetching+caching them before the line is reached.




I remember coding games for the C64 with an 8 sprite limit, and having to swap sprites in and out for the top and bottom half of the screen to get more than 8.




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