I think it's more than essential NPCs though. Already in Oblivion those couldn't die anyway (Morrowind was the last TES game where you could get locked out of finishing the main story if you killed the wrong NPC).
But fully emergent behavior would likely destroy some player's experience in other ways - towns without shopkeeps, most quests ruined, little staged moments going away, etc.
But fully emergent behavior would likely destroy some player's experience in other ways - towns without shopkeeps, most quests ruined, little staged moments going away, etc.