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Starfield also specifically didn’t understand what makes a space version of an exploration RPG interesting. They couldn’t ship ground to space flight so they convinced themselves it wasn’t interesting and replaced it with cutscenes and fast travel.

The whole excitement of games like Elite, Space Engineers etc is the seamless takeoff to landing between long planetary distances.

In a space themed game the journey is the story not so much the smaller interpersonal interactions at the destinations, those things are the reasons for the journey.

Modern Bethesda didn’t understand what they were making.






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