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Geniune question: did you ever tried making pixeled games? Or maybe stack existing pictures into a bigger enviroment picture?

The main issue I can see is the pixel inconsistency. Since sprites move around the screen, whatever misaligments could become noticible in between sprites would be noticible.

The most noticible thing that would make all this sprites unusable in one game — cacti don't fit. Like, visually, they pop. Useful if you make a game about collecting cacti, maybe, since "popping" something will make it appear important.

Another huge problem — all your man have wildely different proportions. It looks jarring, and you will have to rig them into game engine separetly. Spaking of, you will have problems describing what a collision with an object is to an engine the second you will try to add the sprites to a game. People usually just use the non-transparent part, but you have floating almost-transparent pixels in the mix

So if you make this thing for game devs, it would be a great idea to try and make at least one basic game with them. You can always work out kinks that way.

Also, try to make styles more consistent. Most pixel devs already have a style in mind (and most have some sprites as well), and you had to generate in that style perfectly from first few tries, or else they will just draw it.






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