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I have a very open mind wrt liquid glass.

I expect an "AR based UI" to somehow leverage depth of field and focus. Blur and translucency/transparency used to achieve that could be amazing.

I'm reminded of prior UIs which had Z depth. One of the iOS releases had parallax.

Remember that awesome demo repurposing two Wii controllers to do head tracking? It transformed the screen into a portal that you that thru. Moving your head around changed your perspective.

I want that.

I just started watching the WWDC videos. So far I like what I see. I'm on board with stacked components; we'll see how it pans out. I love the idea of morphing UI elements, transitioning between list <-> menu bar; I really want this to succeed.

Mostly, I want less clutter. No matter the appearance or theme, I'm overwhelmed by all the icons, options, etc.

The age old conundrum of balancing ease of use against lots of features. Having created UIs in anger, I'm no smarter than anyone else and don't have any ideas to offer.

Further, I'm apprehensive about voice (w/ GPT). Methinks this will become the best strategy for reducing visual clutter.

Being an old, I just hate talking to my computer. Though I accept it feels natural for others, like my son's generation.



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