Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I usually find that if a game is rated overwhelmingly positive, I'm gonna like it. The moment it's just mostly positive, it doesn't stay as a favorite for me.


Those games are usually brilliant - but those are very rare. Like "once in a few years" kind of rare IMO. While that is a valid approach, I play way more than that haha!

What I found interesting with Vaporlens is that it surfaces things that people think about the game - and if you find games where you like all the positives and don't mind largest negatives (because those are very often very subjective) - you're in a for a pretty good time.

It's also quite amusing to me that using fairly basic vector similarity on points text resulted in a pretty decent "similar games" section :D


That rating is not (just) a function of positive to negative ratio. Small number of reviews (ie small games) can't reach that rating although they might be equally well received.


There's plenty I don't like, like Factorio. It's not bad enough to downvote, but not likeable enough to play.

However, review positivity is usually the best indicator of sales - it's so accurate that there's algorithms that rely entirely on it.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: