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Roblox specifically markets itself to children, and 40% of its playerbase is 13 years old or younger. Therefore, it is reasonable to hold it to a higher standard than other games.


IIuc, the original point/implication of this thread of conversation was more like "there's an unusally high concentration of child predation on Roblox", which, while not invalidating it, is a considerably different problem than "there is more child predation than there ought to be on Roblox".

The former implies that rblx has some attributes that are conducive to child predation, which would be worth teasing apart out of scientific interest, while the latter is a very general problem, as (I dare take this as self-evident) any place that has greater than 0 child predators has more than there ought to be.


I was just responding to this point:

> The stuff you're describing doesn't really seem much different that any popular internet spaces in the 2000s

I think there is a big difference to some of the examples they gave, because of the uniquely young age demographics on Roblox. The only example that seems comparable was Club Penguin.

Now, I agree that there is interest in teasing out whether there are problems with Roblox specifically, or if it is just a problem with having an online space with such a high concentration of kids in general. But that high concentration of kids does make it much more of a concern either way.


Do Minecraft, Fortnite, and countless other games not also market themselves to children?


In those games its more difficult to create a private hangout space or "GTA for kids". Haven't heard of the weird romance thing, but seen my nephew playing a roblox game where the goal is kill as many people wheelchairs as you can. I saw I guess the humor in it because I played San Andreas when I was his age but him mom might have been shocked. Those other games are much more restricted in the possibilities, moderation seems impossible


Roblox has a very young playerbase, even when compared to Minecraft and Fortnite. Roblox is also unique in the sheer quantity of offences that happen on their platform, and that is why they are often singled out.

But this can be a problem wherever kids are online. Discord also has huge problems with child predators. And any platform that caters to children should be held to very high standards of child safety.

The games that I think shouldn't be held to such a high standard are games like World of Warcraft. That game is not targeted at children, has far fewer children players, and therefore it is unreasonable to hold them to as high of a standard as Roblox. (Although they do still have some responsibility to make sure their platform is safe.)




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