Yeah but we already have a conception of what physics should be prior to that that helps us enormously. It's not like game designers are coming up with stuff that intentionally breaks our naïve physics.
I mean they do but we often have generalized (to some degree) world models. So when they do things like change gravity, flip things upside down, or even more egregious changes we can adapt. Because we have contractual counterfactual models. But yeah, they could change things so much that you'd really have to relearn and that could be very very difficult if not impossible (I wonder if anyone has created a playable game with a physics that's impossible for humans to learn, at least without "pen and paper". I think you could do this by putting the game in higher dimensions.)