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Huh, that's actually my exact bug. I didn't realize this was so hard, thank you.


I have a reasonably good solution for this project of mine you might find useful:

https://grack.com/demos/adventure/

The trick for me was just using a hidden input and updating the state of an in game input box. The code is ancient by today's standards but uses a reasonably simple technique to get the selection bounds of the text.

It works with auto complete on phones and has been stable for a decade.


hidden input box is something I heard before from some hacker-ish old collegues - seems to be a powerful and reliable approach to store state & enable communication between components!


Oops, I worded my comment poorly -- it's not a hidden input, but rather a "CSS-visibility-hidden textbox input". Hidden inputs are useful but something completely different.


Gotcha, thank you for the clarification!


That's promising, thank you! I'll ask the LLM to implement it.


https://xkcd.com/1425/

One of the frustrating things about web dev, I find, is the staggering gulf between apparently nearly identical tasks and unpredictability of it. So often I will find myself on gwernnet asking Said Achmiz, 'this letter is a little too far left in Safari, can we fix that?' and the answer is 'yes but fixing that would require shipping our own browser in a virtual machine.' ¯\_(ツ)_/¯


Did an LLM convince you to put in the anthropic argument entry in the galaxy brained section? Claude Opus?

https://gwern.net/blog/2025/conference-size


Actually, I came up with that all on my own after I noted to myself that capture-recapture would work; and it amused me so much that I resolved to try to come up with a proper list filling out the idea. I did get some of the other ideas from LLMs, though.




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