It doesn’t even look particularly good? And I’m not even a design-Luddite – generally a fan of a lot of Apple visual design and I hate old windows 98-style buttons. I’m the type of person who should enjoy it. (Only speaking about the visuals here)
The only wow feeling I get is the refraction effect. Like, it’s a ”novel” effect in GUIs. But when elements are still it looks the same as regular glassomorphism which we already had years ago. Buttons look totally different depending on what’s underneath, and in 90% of cases it’s messy and blurs together. The wow feeling will fade quickly, but the clutter will remain…
The only thing I like is that it makes layering a bit clearer (groupings, buttons vs indicators) compared to ultra-flat design of the last years. But that could have been achieved with subtle 3d/parallax effects, eg based on gyro.
My theory is that Apple specifically wanted an effect that can’t be replicated in webviews, to drive more devs towards native, out of FOMO for looking ”cheap”.
> It doesn’t even look particularly good? And I’m not even a design-Luddite – generally a fan of a lot of Apple visual design and I hate old windows 98-style buttons. I’m the type of person who should enjoy it. (Only speaking about the visuals here)
Same, and liquid glass so far is just...bad, in a way. I don't mind it nearly as much on the iPhone but it's particularly bad on macOS. Excessive padding, lack of clean information density. The transparent menu bar doesn't adjust text for the wallpaper, so if you set a white background you still get (now unreadable) white text, but everywhere else the text changes colors based on the background. There's not even a glass effect in the menu bar, it's just transparent.
Honestly macOS 26, still as of Beta 4, looks like a bad GNOME/GTK theme. I'm incredibly disappointed in Apple here - a company that said they would never converge their interfaces together have basically morphed macOS into iPad OS.
Meanwhile on the mobile side of things, Material 3 expressive is actually looking really nice, aesthetically and I'd prefer that but then I'm giving up all of Apple's other conveniences.
Hurray for no competition.
> My theory is that Apple specifically wanted an effect that can’t be replicated in webviews, to drive more devs towards native, out of FOMO for looking ”cheap”.
I get this vibe too - they want something that can only be made using their toolkits, drive more to the app store and that sweet sweet 30% commission.
> The transparent menu bar doesn't adjust text for the wallpaper, so if you set a white background you still get (now unreadable) white text, but everywhere else the text changes colors based on the background. There's not even a glass effect in the menu bar, it's just transparent.
This is weird, given that the menu bar already was translucent before, but it did adjust the text color if the background underneath would be bright.
> My theory is that Apple specifically wanted an effect that can’t be replicated in webviews
This makes a lot of sense to me. I was also under the impression that all these lighting effects would be rather computationally expensive. This could encourage people to upgrade devices and make it hard to replicate this design on other brands’ less powerful hardware.
The only wow feeling I get is the refraction effect. Like, it’s a ”novel” effect in GUIs. But when elements are still it looks the same as regular glassomorphism which we already had years ago. Buttons look totally different depending on what’s underneath, and in 90% of cases it’s messy and blurs together. The wow feeling will fade quickly, but the clutter will remain…
The only thing I like is that it makes layering a bit clearer (groupings, buttons vs indicators) compared to ultra-flat design of the last years. But that could have been achieved with subtle 3d/parallax effects, eg based on gyro.
My theory is that Apple specifically wanted an effect that can’t be replicated in webviews, to drive more devs towards native, out of FOMO for looking ”cheap”.