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A past coworker who worked on Cobalt[1] told me that they spent entirely too much time implementing stars in the sky of the game with some amount of real(ish) star system physics behind them.

I can understand people removing polish things like that if there are usability concerns, but those small things add up to a lot in an end product and are a joy to find and explore.

1: https://en.wikipedia.org/wiki/Cobalt_(video_game)



The last thing you want is to receive a message from Neil Degrasse Tyson about how wrong your sky was

https://duckduckgo.com/?t=ffab&q=neil+degrasse+tyson+gives+j...


And pointed out Jon Stewart's globe spinned backward


Cobalt was a really interesting game, too bad it never got any fame




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