Data is the lifeblood of mobile gaming, everything is data-driven.
Everything is measured and analysed and optimised for engagement and monetisation.
When you have 200 people making a game, "luck" or "art" doesn't factor in at all. You test, get data, and make decisions based on the data, not feelings.
Solo devs can still make artsy games and stumble upon success.
Everything is measured and analysed and optimised for engagement and monetisation.
When you have 200 people making a game, "luck" or "art" doesn't factor in at all. You test, get data, and make decisions based on the data, not feelings.
Solo devs can still make artsy games and stumble upon success.