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  It's from an era where every game engine inexplicably felt the need to create its own mediocre scripting language rather than using a real language. 
I'm not sure that you're placing it correctly in its historical context. There really weren't (as far as I recall) really suitable implementations of scripting languages for games at the time and there were certainly poorer amenities for people wanting to use them.

Would you consider UnrealScript one of these toy languages (it is) or QuakeC, or the goofy approach of Out Of This World? A problem needed solving, and these devs found something that worked well for their purposes.




This is the first time I've heard anything about Out Of This World's scripting - can you provide any more info on it?

I always just assumed it was hardcoded.


'Out of this World' had its own virtual machine! Source review below:

http://fabiensanglard.net/anotherWorld_code_review/index.php


All of his code reviews are excellent. Highly recommend the Quake ones.


That link is awesome. Thanks for sharing it.




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