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Tribes 2 was not a commercial flop, it did extremely well for a 2001 game.

The studio (Dynamix) did not "go under", they were closed by Sierra/Vivendi for "restructuring", which was a shock considering the success of Tribes 2. In fact, the next game (Tribes: Vengeance) was green-lighted due to in large part the success of Tribes 2.

GarageGames was partly made up of some ex-Dynamix employees.



And that's all too frequently how successful studios are rewarded in the post-2000s mega-conglomo AAA game industry: shuttered up and their "resources" (programmers, designers, etc.) distributed to polish turds on the parent company's other big projects.




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