Tribes 2 was not a commercial flop, it did extremely well for a 2001 game.
The studio (Dynamix) did not "go under", they were closed by Sierra/Vivendi for "restructuring", which was a shock considering the success of Tribes 2. In fact, the next game (Tribes: Vengeance) was green-lighted due to in large part the success of Tribes 2.
GarageGames was partly made up of some ex-Dynamix employees.
And that's all too frequently how successful studios are rewarded in the post-2000s mega-conglomo AAA game industry: shuttered up and their "resources" (programmers, designers, etc.) distributed to polish turds on the parent company's other big projects.
The studio (Dynamix) did not "go under", they were closed by Sierra/Vivendi for "restructuring", which was a shock considering the success of Tribes 2. In fact, the next game (Tribes: Vengeance) was green-lighted due to in large part the success of Tribes 2.
GarageGames was partly made up of some ex-Dynamix employees.