Funny that you say that because at some point I started dividing people in my head into what I call builders and redistributors:
- Builders produce food, mine resources, build houses/machines, do research, provide essential services, etc.
- Redistributors take a cut from builders, by providing a non-essential service like salesmen or assistants who call themselves managers, by getting themselves into a position of power where they have many builders work "under" them or simply by holding and "renting" limited resources like housing
I feel like this division is at the core of inequality (money per unit of work only as long as you work vs money for no work in perpetuity). Yet at the same time it's not talked about at all.
Of course you need to sell your product but as a builder you can do it yourself. It's not your specialty so you likely will be worse at it than a dedicated person and will have less time for actual building.
The key is that builders can exist without salesmen. But salesmen without builders have nothing to sell.
In civilizations, people used to primarily be farmers but as food production increased, this gave rise to the specialization or division of labor. In the nature of an evolutionary competition of companies, those that specialize into builders and sellers will do better than builders that try to do both, therefore the former paradigm will win out.
I am against some specializations getting paid per unit of work regardless of the market value of their product while other specializations get paid a cut of the market value.
I am against positions of power which allow people who don't produce anything to decide how much other people who do actually produce something get paid.
This sounds nice on paper but difficult to implement. I'd love to hear how you'd go about this. But I'm also pretty confident that if you show me a metric I can show you 10 ways to hack it.
Imagine if ownership of a company was divided according to the amount and skill level of work.