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One of the major contributors to Soundblaster's decline was DirectX.

Before DirectX, games and multimedia applications were designed to support a handful of cards, such as Soundblaster, Borland, Turtle Beach, and Ultrasound. There were no unified drivers, no standard interface, etc. A few middleware programs, such as Miles Audio, began to appear to manage multiple types of cards, but this was done at the application level.

With DirectX, integrated cards and various SB clones were supported out of the box as long as they had Windows drivers.

Very quickly, users realised that the built-in clones and cards were just enough for most uses.

Especially given the appalling quality of PC speakers at the time (I'll never forgive you Packard Bell).



Borland => Roland




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