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SuperCollider enthusiast here, I think you missed the "is no different than" part. Working with SuperCollider is very different from playing any instrument live, and I doubt that'll change.

Where playing an instrument means balancing the handling of tempo, rhythm and notes while mastering your human limitations, a tool like SuperCollider lets you just define these bits as reactive variables. The focus in SuperCollider is on audio synthesis and algorithmic composition, that's closer to dynamically stringing a guitar in unique rule-based ways - mastering that means bridging music- and signal-processing theories while balancing your processing resources. Random generators in audio synthesis are mostly used to bring in some human depth to it.



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