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Cool. Especially love the low dependency approach. Readme says OpenGL 3.3. Are you doing the GPU compute using old-school GPGPU techniques?




Yeah, just render to texture, with one instance of cpu readback (for generating voxel data). There are a couple features I'd like to implement that require 4.3, but I'm pretty committed to the bit at this point. Maybe one day I'll have some optional features.



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